25-03-2021
40k Rogue Trader Pdfbrownface
Rogue Trader: Pride and Profit
A Rogue Trader's Arch-Militant armed with a bolter. All Rogue Traders are highly exceptional individuals who are driven to success beyond the dreams of the ordinary men and women of the Imperium of Man even though these exceptional people often have extreme character quirks themselves; some destroy entire worlds for the slightest reason, or include alien warriors and mutants among their. Warhammer 40,000 Roleplay expands into new territory with Rogue Trader, a new roleplaying game experience set in the grim darkness of the 41st millennium. In Rogue Trader, you can explore the universe of Warhammer 40,000 like never before.
- A Rogue Trader’s true reward lies beyond fame and fortune, however. A Rogue Trader who can take risks and wrest them into profi ts by skill, luck, or sheer force of will enjoys something few humans in the 41st Millennium even know. A Rogue Trader’s life is one of adventure and true freedom, the freedom to choose.
- Warhammer 40,000: Rogue Trader, sometimes just referred to as Rogue Trader, was the first core rule book for the Warhammer 40,000 game. General Structure. The first rule book for the Warhammer 40,000 game, Rogue Trader was published in 1987 and written by Rick Priestley, and was quite different to future versions of the game. Largely a cross.
Combat Actions
Summary of Combat Actions
Warhammer Rogue Trader Pdf
Action | Type | Subtype(s) | Description |
Aim | Half/Full | Concentration | +10 (Half Action) or +20 (Full Action) to your next attack. Can be used for Melee or Ranged. Use of Reaction negates Aim. |
All Out Attack | Full | Attack, Melee | +30 to WS, cannot Dodge or Parry. Cannot combine with Aim Action. |
Brace Heavy Weapon | Half | Miscellaneous | Ready heavy weapon to fire (-30 BS normally). Effect lasts until weapon is moved. |
Called Shot | Full | Attack, Concentration, Melee or Ranged | Attack a specific location at –20 to hit. |
Charge | Full | Attack, Melee, Movement | Must move 4 meters, +20 to WS. |
Defensive Stance | Full | Concentration, Melee | Gain an additional Reaction, opponents suffer –20 to WS. |
Delay | Half | Miscellaneous | Before your next Turn take any Half Action. |
Disengage | Full | Movement | Break off from melee without incurring free attack. |
Evasion | Reaction | Movement/Melee | Test Dodge (Movement) or Parry (Melee) to avoid a hit. Additional hit per DoS. |
Feint | Half | Attack, Melee | Opposed WS Test; if you win, your next attack cannot be Dodged or Parried. |
Focus Power | Varies | Varies | Use a Psychic Power. |
Full Auto Burst | Half | Attack, Ranged | -10 to BS, additional hit per DoS up to RoF. |
Grapple | Half/Full | Attack, Melee | Affect a Grappled opponent or escape from a Grapple. |
Guarded Action | Half | Concentration, Melee/Ranged | –10 WS or BS; +10 to all Evasion until start of next turn. |
Jump or Leap | Full | Movement | Jump vertically or leap horizontally. |
Knock Down | Half | Attack, Melee | Try and knock an opponent to the ground. |
Lightning Attack | Half | Attack, Melee | -10 WS; additional hit per DoS, up to WS bonus; requires Lightning Attack Talent |
Manoeuvre | Half | Attack, Melee, Movement | Opposed WS Test, if you win, move enemy 1 metre. |
Move | Half/Full | Movement | Move up to your movement as a Half Action or twice your movement as a Full Action. |
Overwatch | Full | Attack, Concentration, Ranged | Shoot targets coming into a set kill zone; targets may be Pinned. |
Ready | Half | Miscellaneous | Ready a weapon or item. |
Reload | Varies | Miscellaneous | Reload a ranged weapon. |
Run | Full | Movement | Move your Run value; enemies –20 BS and +20 WS. |
Semi-Auto Burst | Full | Attack, Ranged | Additional hit for every two DoS up to RoF. |
Stand/Mount/Dismount | Half | Movement | Stand up or mount/dismount a riding animal or vehicle. |
Standard Attack | Half | Attack, Melee or Ranged | Make one melee or ranged attack; +10 WS or BS. |
Stun | Full | Attack, Melee | Try to Stun an opponent. |
Suppressing Fire | Full | Attack, Ranged | Force opponents to make Pinning Test; –20 to BS to actually hit. |
Swift Attack | Half | Attack, Melee | Additional hit for every two DoS up to WS bonus. Requires Swift Attack Talent. |
Tactical Advance | Full | Concentration, Movement | Move from cover to cover. |
Use a Skill | Varies | Concentration, Miscellaneous | You may use a Skill. |